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ARASHI 1.1.1 ƒ
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Arashi 1.1.1.rsrc
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TEXT_2128.txt
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1994-09-01
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4KB
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150 lines
/*
** PreScript:
**
** Don't remove this comment or type anything before it.
*/
// The following variables are for internal use:
DEPTH = 120
iLevelNumber = 0
iLevelField = (iLevelNumber + 15) % 16 + 1 min 1 max 16
iLevelColor = ( (iLevelNumber+15) / 16) min 1 max 6
iLevelBonus = 100 * int((iLevelNumber+15) / 16)
iLevelStartBonus = 500 * int(iLevelNumber^1.5) - 500
iLevelNext = iLevelNumber + 1
iPlayerMaxMove = 12
iPlayerSuperZaps = 1
iShotSpeed = 4
iShotPower = 4
iShotColor[0] = 1
iShotColor[1] = 0
iShotColor[2] = 6
iShotColor[3] = 4
iShotColor[4] = 5
iFlipperPoints = 150
iFlipperCount = 3
iFlipperProb = 700
iFlipperSpeed = 65536
iFlipperRot = 4
iFlipperColor = 2
iTank[0].points = 100
iTank[0].count = 0
iTank[0].prob = 600
iTank[0].speed = 65536
iTank[0].color = 6
iTank[1].points = 100
iTank[1].count = 0
iTank[1].prob = 600
iTank[1].speed = 65536
iTank[1].color = 4
iTank[2].points = 100
iTank[2].count = 0
iTank[2].prob = 600
iTank[2].speed = 65536
iTank[2].color = 0
iFusePoints = 500
iFuseBullseye = 750
iFuseCount = 0
iFuseProb = 600
iFuseWarpP = 2
iFusePlayerPlus = 40
iFuseColor[0] = 0
iFuseColor[1] = 5
iFuseColor[2] = 1
iFuseColor[3] = 4
iFuseColor[4] = 2
iPulsarPoints = 200
iPulsarCount = 0
iPulsarProb = 600
iPulsarSpeed = 32768
iPulsarRot = 5
iPulsarColor = 5
iPulsarTime = 20
iPulsarPulsDepth= DEPTH-DEPTH/5
iSpikerPoints = 50
iSpikerProb = 100
iSpikerSpeed = 65536
iSpikerStart = DEPTH
iSpikerTop = 10
iSpikerPlasma = 1
iSpikerPlSpeed = 5*65536
iSpikerPlPoints = 200
iSpikerSpikePoints= 1
iSpikerColor[0] = 3
iSpikerColor[1] = 0
iSpikerColor[2] = 5
iBoredomCount = 4
iBoredProb = 2000
iEndTimer = 60
iAllowPracticeRestart = 1
iAllowArcadeRestart = 1
iShowSpikesMsg = 0
iDoomsday = 0
// These are the variables you are supposed to access:
Level = iLevelNumber
SubLevel = (Level+15) % 16
ColorLevel = (Level-1) / 16 min 0
iShotPower = ShotPower
ShotPower = 3
// Flippers:
iFlipperProb = FlipperProb * 1000 min 0
iFlipperCount = FlipperCount min 0
iFlipperRot = FlipperRot min 0 max 100
iFlipperSpeed = FlipperSpeed * 65536 min 1000
iTank[0].prob = FlipTankProb * 1000 min 0
iTank[0].count = FlipTankCount min 0
iTank[0].speed = FlipTankSpeed * 65536 min 1000
// Spikers:
iSpikerStart = SpikeStart min (DEPTH * 0.05) max DEPTH
iSpikerTop = SpikeTop min (DEPTH * 0.05) max DEPTH
iSpikerProb = (iSpikerTop < DEPTH) * SpikerProb * 100 min 0 max 200
iSpikerSpeed = SpikerSpeed * 65536 min 10000
// Fuseballs
iFuseCount = FuseCount
iFuseProb = FuseProb * 1000 min 0
iFuseWarpP = FuseWarpP * 10 min 0
iFusePlayerPlus = FusePlayerPlus * 100 min 0
iTank[1].prob = FuseTankProb * 1000 min 0
iTank[1].count = FuseTankCount min 0
iTank[1].speed = FuseTankSpeed * 65536 min 1000
// Pulsars
iPulsarCount = PulsarCount
iPulsarProb = PulsarProb * 1000 min 0
iPulsarSpeed = PulsarSpeed * 65536 min 1000
iPulsarRot = PulsarRot min 0 max 100
iPulsarTime = PulsarTime
iTank[2].prob = PulsarTankProb * 1000 min 0
iTank[2].count = PulsarTankCount min 0
iTank[2].speed = PulsarTankSpeed * 65536 min 1000
// Game difficulty:
iBoredomCount = BoredomCount
iBoredProb = BoredProb * 2000 min 0
iEndTimer = EndTimer * 60 min 1
iAllowPracticeRestart = AllowPracticeRestart - (Level > 95)
iAllowArcadeRestart = AllowArcadeRestart - (Level > 95)
iShowSpikesMsg = (Level > 3) - (Level > 8)
iDoomsday = (Level > 96)
// End of prescript.